Monday, December 29, 2008

Augmented Reality

Augmented Reality Page
http://www.se.rit.edu/~jrv/research/ar/index.html
This page is a resource for Augmented Reality information. You will find an introduction to augmented reality and links to some augmented reality work on the web.

Levelhead
http://selectparks.net/
http://julianoliver.com/levelhead
http://selectparks.net/~julian/levelhead/install.html
levelHead is known to build on Ubuntu 7.10/7.04 and Debian Etch systems against the following external dependencies. It's adviseable you adhere to these versions if you want to avoid going spontaneously mad:
· cal3d 0.11 https://gna.org/projects/cal3d/
· osgcal 0.1.44 http://download.gna.org/underware/
· openscenegraph 1.2 http://www.openscenegraph.org/projects/osg/wiki/Downloads/PreviousReleases
· gstreamer (any) http://www.gstreamer.net/
· bakefile (any) http://www.bakefile.org/
· ARToolkit 2.72.1 http://www.hitl.washington.edu/artoolkit/download/
· ARToolkitPlus 2.1.1 http://studierstube.icg.tu-graz.ac.at/handheld_ar/artoolkitplus.php Optional:
· linux-uvc revision 228 http://linux-uvc.berlios.de/
· libwebcam revision 22 http://www.quickcamteam.net/software/libwebcam

HIT Lab
The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is developing and commercializing technology that improves human computer interaction and by doing so unlocks the power of human intelligence.The HIT Lab NZ conducts research with new emerging technologies such as Augmented Reality, Next Generation Video Conferencing, Immersive Visualization and Perceptual User Interfaces. Interaction Design techniques are used to adapt these technologies to the needs of end users and solve real world problems.

ARToolKit from HIT Lab NZ http://www.hitl.washington.edu/artoolkit/
Development for the ARToolKit library (originally design by Hirokazu Kato and Mark Billinghurst). It's a low-level AR Library for the tracking and the visual integration of real and virtual content. Widely used internationally by the community (GPL Licence), the software is now available commercially from ARToolWorks.

OSGART From HIT Lab NZ http://www.artoolworks.com/community/osgart/index.html
OSGART is a library that simplifies the development of Augmented Reality or Mixed Reality applications by combining the well-known ARToolKit tracking library with OpenSceneGraph. But rather than acting just as a simple nodekit, the library offers 3 main functionalities: high level integration of video input (video object, shaders), spatial registration (marker-based, multiple trackers), and photometric registration (occlusion, shadow).
With OSGART, users gain the benefit of all the features of OpenSceneGraph (high quality renderer, multiple file type loaders, community nodekits like osgAL, etc.) directly in their augmented reality (AR), mixed reality (MR) or mediated reality applications. As with the standard ARToolKit, the user can thus develop and prototype interactive applications that can use tangible interaction (in C++, Python, Lua, Ruby etc.).

AR-media™ Plugin v1.0 for Google SkecthUp™
With ARplug-in, Google Sketch-Up users are allowed to visualize their 3D models directly in the real physical space which sorrounds them. In a very precise sense, through ARplug-in, Sketch-Up 3D models can be visualized out of the digital workspace directly on users' desktop, by connecting a simple webcam and by printing a suitable code. The Plug-in provides users with an advanced visualization functionality which serves two main purposes:
Study and analize scaled virtual prototypes in real environments
Communicate 3D projects immersively and astonishingly
All you need to make ARplug-in work is a personal computer, a webcam and a printed code attached to the software. For optimal functioning, a Dual-core PC with a standard graphic card for 3D videogames are recommended. The price of a one seat License amounts to 99 eur.

Augmented reality on your desktop, thanks to Sketchup



Augmented Reality is a new technology that is starting to spread. Basically, it consists on mixing 3D model with live footage in real time. This concept has been applied to futuristic interfaces, and it can be very helpful for architects as it allows you to take 3D Models a step further, placed on the real world and show it to your clients.
Thanks to the AR-media Plugin for Sketchup, you can start playing with Augmented Reality. This plugin allows you to place the 3D Model over live video from your webcam, and move it around as you can see on the above video. The plugin calculates the planes on the live footage thanks to a sheet you need to print out, which allows the software to calculate the distance and inclination.

Saturday, December 20, 2008

Projecting Performance

Interrelationships between performance and technology, dancer and operator
Projecting Performance is a collaboration between performance academics from the School of Performance & Cultural Industries and digital technologists from KMA Creative Technology Ltd. This AHRC-funded project focuses on the choreographic and scenographic exchange between dancers and projected digital images within a theatrical context. It questions processes of performance and perceived boundaries between performers and technologists, and instead it promotes dialogues in an iterative cycle of creative development.....more information
http://www.leeds.ac.uk/paci/projectingperformance/home.html

On Scenography

http://www.sceno.org/
http://www.scenofest.org/index.html

Sunday, December 14, 2008

Labyrinth by Misnomer Dance Theatre



http://www.misnomer.org/labyrinth

Tinman by Chris Elman

The piece exemplifies Elam’s pointed use of elongated sculptural shapes to convey emotional states. The angularity draws from Balinese movement and is performed in a manner that is meant to draw an audience into the dancer’s physical experience as he negotiates his own body.

Wednesday, December 10, 2008

non-western | are you or have you ever been? by Linda Wallace

http://www.lindawallace.eu/
'In her video non-western Linda Wallace subtitles her fascinating,rhythmic montage of Dutch vistas, highways and people with long stringsof numbers. These "facts and figures" describing Dutch society slidethrough the images at a fast pace, for instance: the total number ofnon-western immigrants in 2050, the percentage of non-westerners in thebiggest cites, and the total numbers of non-western young people.Wallace knowingly uses bureaucratic "truths" rather than the complex,contradictory and dynamic daily reality that the statistics hide. Whatdo these statistics do? The inclination towards statisticalessentialism, where lives become stuck in unambiguous, unalterable andirreconcilable identities is characteristic of the contemporary publicdebate, and bears a striking resemblance to the corners and straightlines of the Netherlands landscape.'
http://www.allochtoonen.eu/

Tuesday, December 9, 2008

HOW STUFF IS MADE by Natalie Jeremijenko

https://wikis.nyu.edu/xdesign/menupage.html
HowStuffisMade (HSIM) is a visual encyclopedia that documents manufacturing processes, labor conditions and environmental impacts involved in the production of contemporary products. Entries are summative photo essays produced by students who are guided by faculty responsible for ensuring appropriate citations and standards of evidence. Students engage the cooperation of manufacturers when possible. As an independent, academic, wiki-based publication, HSIM reconsiders engineering and design education as fundamentally connected to the social and political constraints, organizational innovations and global context that inform manufacturing decisions.
more projects here: http://www.nyu.edu/projects/xdesign

Monday, December 1, 2008

ROUGH GUIDE TO AMSTERDAM | BORDER INQUIRIES

http://roughguideamsterdam.wordpress.com/
Border Inquiries is a live-connected public discussion between Belgrade and Amsterdam about the new and ever-changing borders on the Balkans, as part of the "Rough Guide to Amsterdam" festival, at Dom Omladine in Belgrade, November 28 - 30, 2008.
The discussion will take place simultaneously in the spaces of De Balie and Dom Omladine, connected live via internet. The event brings together researchers, activists and engaged citizens in both cities around issues of border control, border management and migration, to discuss how these issues reflect the precarious relationship of the Balkan region to the European Union.
Borders act as filters, not simply as inclusion and exclusion mechanisms. What the border filters out or lets through is dependent on who operates the border.
A peculiarity of the Balkan condition however, is that there are so many overlapping spheres of interest and power that is deeply unclear who actually operates the border? What are the mechanisms deployed in the region to maintain and manage the borders (technological, policing, regulatory, legal, etc.)?
The aim of this gathering in two cities is to create an open forum where a first attempt is made to map the complex transnational presence of the multitude of agencies (OSCE, NATO, UNMIK, KFOR, SFOR, and various missions from the EU, USA and Russian Federation) involved in consolidating the volatile Balkan borders. The discussion could lead to a larger visualisation and mapping project.
With: writer and new media developer Florian Schneider (Kein.org), filmmaker Želimir Žilnik (tbc), artist and author of "Schengen without effort" Vahida Ramujkić, artist and researcher Zoran Pantelić (new media center Kuda.org), art and media explorer Kristian Lukić (new media center Kuda.org), Milenko Srećković (FreedomFight - Zrenjanin), artist Željko Blaće (Mi2 / Jan van Eijk Academy) (tbc), artist Darko Fritz (tbc) and researcher Paul Keller (Kein.org / Knowledgeland).

De Balie produces a programme with video diaries, debates, music, films, photography, theatre, video art and graphic design in co- operation with several partners. Through art and discussion, De Balie wants to attack the existing clichés. Not the differences, but the similarities between Serbia and the Netherlands are the main focus. Both countries show cracks in their national self-image and in both countries, ‘national identity’ is currently a hotly discussed topic, as is the question of how to relate to one’s country’s past.

babble by Alex McLean

http://project.arnolfini.org.uk/babble/
Babble is a system for authoring mechanistic sound poetry. It occupies a space between speech and music, allowing play with the structure and form of simplified phonetics. The visitor is encouraged to enter nonsense verse, which is then immediately played back as synthesised sound. Although babble's phonetic system is quite unlike that of any natural language, when faced with the text that generates the sound, the listener has the sensation of 'hearing' speech.Babble is written in the open source HaXe language, which compiles to java-script and flash. The source code for babble is available under the GNU Public License version 3 or later.
Babble by Alex McLean is a project.arnolfini commission (produced for the exhibition 'Supertoys', http://www.supertoys.org/).
http://project.arnolfini.org.uk/babble/
http://yaxu.org/
Alex McLean is a programmer and live coding musician. He is co-founder of the dorkbotlondon meetings on electronic art (http://dorkbotlondon.org), the TOPLAP organisation for the proliferation of live algorithm programming (http://toplap.org) and the runme software art repository (http://runme.org/). He is also a PhD student at Goldsmiths College, within the Intelligent Sound and Music Systems group.